![]() No artillery, and only RoR ranged units, outside of spellcasters, they're an odd mix of aggressive melee rushes, and slow attrition. Each of their factions has their own flavor, and supports different playstyles. Their roster is an odd mix, with really potent elites, and really, really bad low tier units. Have a focus on heavily armoured, high health, high leadership, defensive playstyle supported by solid war machines in gyrocopters, artillery, and weapon teams. ![]() They're slow, lack cavalry, have no magical lores but compensate for this with a potent crafting mechanic, anti-magic effects such as winds of magic draining and magic resistance. They have the most magical lores out of any faction, and are generally well suited to a balanced playstyle, due to lacking overwhelming power in any specific catagory. They make up for it, however, with excessive amounts of artillery. Synergy focused playstyle with a notable lack of powerhouse units, or monsters.
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